It's four times bigger than Fallout 4, it's always-online, and you can nuke fellow players' bases. The biggest departure for the Fallout franchise since it went 3D, Fallout 76 is ditching NPC interaction for online multiplayer base-building survival action, all set in the verdant hills of West Virginia, complete with new creatures based on local folklore. John Denver would be proud.
The world of sneaky assassination goes to ancient Greece, a few hundred years before the events of Assassin's Creed Origins, which seems confusing. Players will choose between Alexios or Kassandra, journey through what Ubisoft is calling an epic greek tragedy. There's more RPG elements, too, including dialogue choices, a new armor system that mirrors Origin's weapons system, and plenty of new abilities. Dragon Quest XI: Echoes of an Elusive Age September 4 | Square Enix
Return to the land of turn-based combat and blue slime monsters in the eleventh full installment of Dragon Quest. The North American release of Echoes of an Elusive Age features full english localization, a new dash function, overhauled menus and UI, the game promises to take players “across continents and oceans” on a journey to solve a mysterious threat facing the world.
The first entry in the classic dungeon crawler franchise since 1991, The Bard’s Tale IV mixes old school turn-based combat with decidedly more open, surface-level world exploration. With more than 20 dungeons to explore and some significant shake-ups to conventional dungeon combat (party members can be positioned in a two-row grid), it looks like fans old and new might find enough to surprise them.
Immortal: Unchained is a whole lot like Dark Souls. But with guns. "It's definitely going for the same basic formula. The levels are big and maze-like," writes James. "I'd rather Immortal: Unchained take its toe out of the Souls pool and create new systems and ideas for level design and progression that support shooting evil cyborgs in the knees rather than lean on traits from other games just because."
Hire and control up to three mercenaries to root through derelict ships for resources and hope in this dystopian sci-fi adventure with animation that flows like a motion comic book. Turn-based combat pits you against space zombies, gargantuan worms, and god knows what else by using randomly-drawn cards from a deck of possible actions.
Picking up where the Ultima Underworld games left off, Underworld Ascendant is a first-person dungeon crawler and an immersive sim with a highly reactive environment. It's being designed to encourage improvisation and reward experimenting with its systems. Slasher’s Keep TBA (Currently Early Access) | Damian Schloter
Slasher’s Keep is a first-person dungeon crawling game where you hack and slash a standard selection of fantastical enemies. Developer Damian Scholter has no qualms with self-deprecation, labeling Slasher’s Keep as a “roguelike” or “roguelikelike if you like”. Despite Schloter’s efforts to make it sound generic and derivative, Slasher’s keep has a bold art style and sounds like it will be borrowing the best elements from a lot of RPG subgenres.
God Eater 3 is not the third entry in a series of divine cooking games, but rather it’s an action-RPG where you’re part of a team of monster-slayers in possession of extra-fancy, monster-killing weapons. These monsters, the Aragami, are taking over the world, changing and corrupting it, so they probably need a stern talking-to.
Spiders’ RPGs are typically rough and derivative, but the studio is nothing if not prolific, and is back again with a new roleplaying outing. Greedfall takes aim at European colonialism, set on an island that’s been invaded by colonists, adventurers and treasure hunters who are apparently getting on the nerves of the indigenous peoples and their supernatural protectors. Expect multiple factions, as well as decisions (big and small) that change the fate of the island and its inhabitants.